Šum simpleks

Novo v verziji 4.2.

../../../_images/fill_layer_simplex_noise.png

To napolni plast z ustvarjenim šumom OpenSimplex. OpenSimplex se razlikuje od pogostejšega Perlinovega šuma (pogosto imenovanega »oblaki« v drugi programski opremi) in tudi od izboljšanega Perlinovega šuma. OpenSimplex ima manj dimenzionalnih artefaktov (subtilna tekstura »šahovnice« pogosto najde visoko frekvenco Perlinovega šuma) in je vseprisotni odprt standard. Ker je šum OpenSimplex pomemben za ustvarjanje tekstur, ima ta plast polnila možnost zankanja okoli roba platna. Več o programu OpenSimplex si lahko preberete tukaj.

There are a few different use cases for simplex noise. One of these is to create interesting looping patterns, achieved by stacking multiple simplex noise fills with different blending modes. It becomes even more expressive when combined with the levels adjustment layers. For texture artists, this can be a useful utility when combined with a gradient map filter layer to provide color diversity to a looping texture. For traditional artists, simplex noise layers can be converted to selection masks to create brush transparency dynamics and masking effects. Experimenting with different combinations can be fun and produce interesting results!

Zankanje

Določite, ali želite, da se vzorec zanka.

Frekvenca

Frekvenca valov, ki se uporabljajo za ustvarjanje vzorca. Višja frekvenca ima za posledico finejši vzorec šuma.

Razmerje

Razmerje valov v merah x in y. Zaradi tega ima šum pravokotni videz.

Uporabi seme po meri

The seed for the random component. You can input any value or text here, and it will always try to use this value to generate the random values with (which then are always the same for a given seed). Leaving the value empty will use the randomly-assigned seed value on layer creation.