Loči sliko

The separate image dialog allows you to separate the channels of the image into layers. This is useful in game texturing workflows, as well as more advanced CMYK workflows. When confirming, Separate Image creates a series of layers for each channel. So for RGB, it will create Red, Green and Blue layers, each representing the pixels of that channel, and for CMYK, Cyan, Magenta, Yellow and Key layers.

Vir

Kateri del slike naj bo ločen.

Trenutna plast

Dejavna plast.

Splošči vse plasti pred ločevanjem

Celotna slika.

Možnosti alfe

What to do with the alpha channel. All Krita images have an alpha channel, which is the transparency. How should it be handled when separating?

Kopiraj alfa-kanal v vsak ločen kanal kot alfa-kanal.

To dodaja prosojnost izvirnega vira vsem ločenim plastem.

Zavrzi kanal alfa

Znebi se alfe v celoti.

Ustvari ločeno ločevanje od kanala alfa

Ustvari ločeno plast s kanalom alfa kot sivinsko plastjo.

Pred ločevanjem poenostavi na 8 bitov.

Pred ločevanjem poenostavi na 8 bitov.

Barvni izhod namesto sivinskega.

This results in the Red separation using black to red instead of black to white. This can make it easier to recombine using certain methods.

Aktiviraj trenutni kanal

If the separated layers are in color, activate only the channel that was the origin of this separation layer.