Tekstura

This allows you to have textured strokes. This parameter always shows up as two parameters:

Tekstura

Vzorec

Kateri vzorec boste uporabili.

Spremeni velikost

Velikost vzorca. 1,0 je 100 %.

../../../_images/Krita_2_9_brushengine_texture_05.png
Vodoravni odmik in navpični odmik

Koliko je čopiča odmaknjen, naključni odmik nastavi novega na potezo.

../../../_images/Krita_2_9_brushengine_texture_04.png
Način teksturiranja

All texture modes affect the alpha channel, with the exception of lightness map and gradient map, which affect the color channels.

../../../_images/Krita_2_9_brushengine_texture_01.png ../../../_images/Krita_4_4_brushengine_texture_lightness_gradient_demo.png

V naslednjih pojasnilih se vzorčne poteze gibljejo od nizke jakosti na levi strani do visoke jakosti na desni strani. Zgornja poteza uporablja trdo konico čopiča, spodnja pa mehko konico čopiča. Na levi strani potez sta dve neteksturirani piki, samo za primerjavo.

Pomnoži

Za določanje učinka teksture uporablja alfa množenje. Daje mehak občutek.

../../../_images/multiply.png
Odvzemi

Za določanje učinka teksture se uporablja odštevanje. Ima oster, bolj teksturni občutek.

../../../_images/subtract.png
Preslikaj svetlost

Novo v verziji 4.4.

Applies lightness values of the texture to the paint. Can be used to simulate paper/canvas, or for painting a texture, like reptile skin or tree bark.

../../../_images/lightness_map.png
Preslikaj preliv

Novo v verziji 4.4.

Maps gray/lightness values of the texture to the currently selected gradient. Useful for painting textures with multiple colors, like reptile skin, tree bark, stars, etc.

../../../_images/gradient_map.png
Potemni

Novo v verziji 5.0.

Ta način izbere minimalno alfa-vrednost med konico čopiča in teksturo. Učinek je, kot da bi tekstura naredila luknje v prekrivnih predelih konice čopiča.

../../../_images/darken.png
Prekrivanje

Novo v verziji 5.0.

Tekstura se nežno nanese na polprosojna področja konice čopiča. Ta način daje rezultat, podoben množenju, vendar omogoča popolno pokritost, ko se uporabljajo vrednosti visoke jakosti.

../../../_images/overlay.png
Barvni izmik

Novo v verziji 5.0.

This mode produces features with somewhat hard edges on the brush tip by making it more opaque where the texture values are brighter.

../../../_images/color_dodge.png
Zapeci

Novo v verziji 5.0.

This mode produces holes with somewhat hard edges on the brush tip by making it more transparent where the texture values are darker.

../../../_images/color_burn.png
Linearni izmik

Novo v verziji 5.0.

Similar to color dodge but the opacity of the brush tip is increased even more.

../../../_images/linear_dodge.png
Linearno zapeci

Novo v verziji 5.0.

The result is similar to burn but with the opacity decreased a bit more. It also is similar to the subtract mode but with the texture inverted.

../../../_images/linear_burn.png
Ostra mešanica (Photoshop)

Novo v verziji 5.0.

This mode produces a result similar to burn or linear burn and allows to obtain full coverage when high strength values are used. The resulting edges are very hard (in fact, aliased).

../../../_images/hard_mix_ps.png
Mehkejša ostra mešanica (Photoshop)

Novo v verziji 5.0.

This mode tries to emulate hard mix (photoshop) while producing softer, antialiased, edges.

../../../_images/hard_mix_softer_ps.png
Višina

Novo v verziji 5.0.

This mode is similar to the subtract mode but with a higher range of possibilities when applying the strength. Contrary to subtract, it allows to achieve full coverage with one stroke.

../../../_images/height.png
Linearna višina

Novo v verziji 5.0.

Same as height but combined with multiply to achieve softer transitions.

../../../_images/linear_height.png
Višina (Photoshop)

Novo v verziji 5.0.

As the height mode, this mode is similar to the subtract mode but with a higher range of possibilities when applying the strength. Contrary to subtract, it allows to achieve full coverage with one stroke. This mode tries to emulate the height mode present in Photoshop and it only differs from Krita’s height mode on how the strength is mapped in the algorithm. When using a strength value of 0.1 the results are almost identical to the subtract mode with a strength of 1.

../../../_images/height_ps.png
Linearna višina (Photoshop)

Novo v verziji 5.0.

Same as height (photoshop) but combined with multiply to achieve softer transitions.

../../../_images/linear_height_ps.png
Pravila odreza

Cutoff policy will determine what range and where the strength will affect the textured outcome.

Onemogočeno

Ne odreže. Uporabljen bo celoten razpon.

Vzorec

Odreže vzorec.

Čopič

Odreže konico čopiča.

../../../_images/Krita_2_9_brushengine_texture_02.png
Odrez

Cutoff is… the grayscale range that you can limit the texture to. This also affects the limit takes by the strength. In the below example, we move from the right arrow moved close to the left one, resulting in only the darkest values being drawn. After that, three images with larger range, and underneath that, three ranges with the left arrow moved, result in the darkest values being cut away, leaving only the lightest. The last example is the pattern without cutoff.

../../../_images/Krita_2_9_brushengine_texture_07.png
Preobrni vzorec

Preobrni vzorec.

../../../_images/Krita_2_9_brushengine_texture_06.png

Svetlost in kontrast

Novo v verziji 3.3.1: Adjust the pattern with a simple brightness/contrast filter to make it easier to use. Because Subtract and Multiply work differently, it’s recommended to use different values with each:

../../../_images/Krita_3_1_brushengine_texture_07.png

Novo v verziji 4.4: Prilagoditev nevtralne točke:

Nevtralna točka

Adjust the gray value that is considered neutral in the texture. 0.5 keeps the texture as is; higher values make the texture darker, and lower values make the texture lighter. Works a bit differently from the brightness option, and is mostly useful to adjust existing textures to work well with Lightness Map and Gradient Map modes (though it can have applications with the other two modes).

Jakost

Tako lahko nastavite teksturo na tipala. Odrezek bo uporabil za nenehno risanje svetlejših vrednosti teksture (zaradi česar bo rezultat temnejši).

Novo v verziji 4.4: For Lightness Map and Gradient Map modes, Strength controls how much of the texture is applied compared to how much of the selected paint color comes through.

../../../_images/Krita_2_9_brushengine_texture_03.png