Grid Brush Engine¶
The grid brush engine draws shapes on a grid. It helps you produce retro and halftone effects.
If you’re looking to setup a grid for snapping, head to Grids and Guides Docker.
- Grid Width
- Width of the cursor area
- Grid Height
- Height of the cursor area
- Subdivides the cursor area and uses the resulting area to draw the particles.
- Division by pressure
- The more you press, the more subdivisions. Uses Division as the finest subdivision possible.
- Scales up the area.
- Vertical Border
- Forces vertical borders in the particle space, between which the particle needs to squeeze itself.
- Horizontal Border
- Forces a horizontal borders in the particle space, between which the particle needs to squeeze itself.
- Jitter Borders
- Randomizes the border values with the Border values given as maximums.
Decides the shape of the particle.
- Fills the area with a ellipse.
- Fills the area.
- Draws lines from the lower left to the upper right corner of the particle
- Looks like an aliased line on high resolutions.
- Anti-aliased Pixel
- Fills the area with little polygons.
- Random HSV
- Randomize the HSV with the strength of the sliders. The higher, the more the color will deviate from the foreground color, with the direction indicating clock or counter clockwise.
- Random Opacity
- Randomizes the opacity.
- Color Per Particle
- Has the color options be per particle instead of area.
- Sample Input Layer.
- Will use the underlying layer as reference for the colors instead of the foreground color.
- Fill Background
- Fills the area before drawing the particles with the background color.
- Mix with background color.
- Gives the particle a random color between foreground/input/random HSV and the background color.