Audio for Animation

Caution

Audio for animation is an unfinished feature. It has multiple bugs and may not work on your system.

You can add audio files to your animation to help sync lips or music. This functionality is available in the timeline docker.

Importing Audio Files

Krita supports MP3, OGM, and WAV audio files. When you open up your timeline docker, there will be a speaker button in the top left area.

If you press the speaker button, you will get the available audio options for the animation.

  • Open

  • Mute

  • Remove audio

  • Volume slider

Krita saves the location of your audio file. If you move the audio file or rename it, Krita will not be able to find it. Krita will tell you the file was moved or deleted the next time you try to open the Krita file up.

Using Audio

After you import the audio, you can scrub through the timeline and it will play the audio chunk at the time spot. When you press the Play button, the entire the audio file will playback as it will in the final version. There is no visual display of the audio file on the screen, so you will need to use your ears and the scrubbing functionality to position frames.

Exporting with Audio

To get the audio file included when you are exporting, you need to include it in the Render Animation options. In the File ‣ Render Animation options there is a checkbox Include Audio. Make sure that is checked before you export and you should be good to go.

Packages needed for Audio on Linux

The following packages are necessary for having the audio support on Linux:

For people who build Krita on Linux:

  • libasound2-dev

  • libgstreamer1.0-dev gstreamer1.0-pulseaudio

  • libgstreamer-plugins-base1.0-dev

  • libgstreamer-plugins-good1.0-dev

  • libgstreamer-plugins-bad1.0-dev

For people who use Krita on Linux:

  • libqt5multimedia5-plugins

  • libgstreamer-plugins-base1.0

  • libgstreamer-plugins-good1.0

  • libgstreamer-plugins-bad1.0

Since Krita 4.4, audio works inside the AppImage.