Darken

Burn

A variation on Divide, sometimes called ‘Color Burn’ in some programs.

This inverts the bottom layer, then divides it by the top layer, and inverts the result. This results in a darkened effect that takes the colors of the lower layer into account, similar to the burn technique used in traditional darkroom photography.

1_{[1_Darker Gray(0.4, 0.4, 0.4)] / Lighter Gray(0.5, 0.5, 0.5)} = (-0.2, -0.2, -0.2) → Black(0, 0, 0)

../../_images/Blending_modes_Burn_Gray_0.4_and_Gray_0.5_n.png

Left: Normal. Right: Burn.

1_{[1_Light Blue(0.1608, 0.6274, 0.8274)] / Orange(1, 0.5961, 0.0706)} = (0.1608, 0.3749, -1.4448) → Green(0.1608, 0.3749, 0)

../../_images/Blending_modes_Burn_Light_blue_and_Orange.png

Left: Normal. Right: Burn.

../../_images/Blending_modes_Burn_Sample_image_with_dots.png

Left: Normal. Right: Burn.

Easy Burn

Aims to solve issues with Color Burn blending mode by using a formula which falloff is similar to Dodge, but the falloff rate is softer. It is within the range of 0.0f and 1.0f unlike Color Burn mode.

../../_images/Blending_modes_Easy_Burn_Sample_image_with_dots.png

Left: Normal. Right: Easy Burn.

Fog Darken (IFS Illusions)

Darken the image in a way that there is a ‘fog’ in the end result. This is due to the unique property of Fog Darken in which midtones combined are lighter than non-midtones blend.

../../_images/Blending_modes_Fog_Darken_Sample_image_with_dots.png

Left: Normal. Right: Fog Darken (exactly the same as Addition).

Darken

With Darken, the upper layer’s colors are checked for their lightness. Only if they are darker than the underlying color on the lower layer, will they be visible.

Is Lighter Gray(0.5, 0.5, 0.5) darker than Darker Gray(0.4, 0.4, 0.4)? = (no, no, no) → Darker Gray(0.4, 0.4, 0.4)

../../_images/Blending_modes_Darken_Gray_0.4_and_Gray_0.5_n.png

Left: Normal. Right: Darken.

Is Orange(1, 0.5961, 0.0706) darker than Light Blue(0.1608, 0.6274, 0.8274)? = (no, yes, yes) → Green(0.1608, 0.5961, 0.0706)

../../_images/Blending_modes_Darken_Light_blue_and_Orange.png

Left: Normal. Right: Darken.

../../_images/Blending_modes_Darken_Sample_image_with_dots.png

Left: Normal. Right: Darken.

Darker Color

../../_images/Blending_modes_Darker_Color_Sample_image_with_dots.png

Left: Normal. Right: Darker Color.

Gamma Dark

Divides 1 by the upper layer, and calculates the end result using that as the power of the lower layer.

Darker Gray(0.4, 0.4, 0.4)^[1 / Lighter Gray(0.5, 0.5, 0.5)] = Even Darker Gray(0.1600, 0.1600, 0.1600)

../../_images/Blending_modes_Gamma_Dark_Gray_0.4_and_Gray_0.5_n.png

Left: Normal. Right: Gamma Dark.

Light Blue(0.1608, 0.6274, 0.8274)^[1 / Orange(1, 0.5961, 0.0706)] = Green(0.1608, 0.4575, 0.0683)

../../_images/Blending_modes_Gamma_Dark_Light_blue_and_Orange.png

Left: Normal. Right: Gamma Dark.

../../_images/Blending_modes_Gamma_Dark_Sample_image_with_dots.png

Left: Normal. Right: Gamma Dark.

Linear Burn

Adds the values of the two layers together and then subtracts 1. Seems to produce the same result as Inverse Subtract.

[Darker Gray(0.4, 0.4, 0.4) + Lighter Gray(0.5, 0.5, 0.5)]_1 = (-0.1000, -0.1000, -0.1000) → Black(0, 0, 0)

../../_images/Blending_modes_Linear_Burn_Gray_0.4_and_Gray_0.5.png

Left: Normal. Right: Linear Burn.

[Light Blue(0.1608, 0.6274, 0.8274) + Orange(1, 0.5961, 0.0706)]_1 = (0.1608, 0.2235, -0.1020) → Dark Green(0.1608, 0.2235, 0)

../../_images/Blending_modes_Linear_Burn_Light_blue_and_Orange.png

Left: Normal. Right: Linear Burn.

../../_images/Blending_modes_Linear_Burn_Sample_image_with_dots.png

Left: Normal. Right: Linear Burn.

Shade (IFS Illusions)

Basically, the blending mode only ends in shades of shades. This means that it’s very useful for painting shading colors while still in the range of shades.

../../_images/Blending_modes_Shade_Sample_image_with_dots.png

Left: Normal. Right: Shade.