Izgara Fırça İşletkesi¶
The grid brush engine draws shapes on a grid. It helps you produce retro and halftone effects.
If you’re looking to setup a grid for snapping, head to Izgaralar ve Kılavuzlar Paneli.
Options¶
Brush Size¶
- Grid Width
- Width of the cursor area. 
- Grid Height
- Height of the cursor area. 
- Division
- Subdivides the cursor area and uses the resulting area to draw the particles. 
- Division by pressure
- The more you press, the more subdivisions. Uses Division as the finest subdivision possible. 
- Scale
- Scales up the area. 
- Vertical Border
- Forces vertical borders in the particle space, between which the particle needs to squeeze itself. 
- Horizontal Border
- Forces a horizontal borders in the particle space, between which the particle needs to squeeze itself. 
- Jitter Borders
- Randomizes the border values with the Border values given as maximums. 
Particle Type¶
Decides the shape of the particle.
- Ellipse
- Fills the area with an ellipse. 
- Rectangle
- Fills the area. 
- Line
- Draws lines from the lower left to the upper right corner of the particle. 
- Pixel
- Looks like an aliased line on high resolutions. 
- Anti-aliased Pixel
- Fills the area with little polygons. 
Color Options¶
- Random HSV
- Randomize the HSV with the strength of the sliders. The higher, the more the color will deviate from the foreground color, with the direction indicating clock or counter clockwise. 
- Random Opacity
- Randomizes the opacity. 
- Color Per Particle
- Has the color options be per particle instead of area. 
- Sample Input Layer
- Will use the underlying layer as reference for the colors instead of the foreground color. 
- Fill Background
- Fills the area before drawing the particles with the background color. 
- Arka plan rengiyle karıştır
- Gives the particle a random color between foreground/input/random HSV and the background color. 
