Grid Brush Engine¶
The grid brush engine draws shapes on a grid. It helps you produce retro and halftone effects.
If you're looking to setup a grid for snapping, head to Grids and Guides Docker.
- Grid Width
Width of the cursor area.
- Grid Height
Height of the cursor area.
Subdivides the cursor area and uses the resulting area to draw the particles.
- Division par pression
The more you press, the more subdivisions. Uses Division as the finest subdivision possible.
Scales up the area.
- Vertical Border
Forces vertical borders in the particle space, between which the particle needs to squeeze itself.
- Horizontal Border
Forces a horizontal borders in the particle space, between which the particle needs to squeeze itself.
- Jitter Borders
Randomizes the border values with the Border values given as maximums.
Decides the shape of the particle.
Fills the area with an ellipse.
Fills the area.
Draws lines from the lower left to the upper right corner of the particle.
Looks like an aliased line on high resolutions.
- Anti-aliased Pixel
Fills the area with little polygons.
- TSV aléatoire
Randomize the HSV with the strength of the sliders. The higher, the more the color will deviate from the foreground color, with the direction indicating clock or counter clockwise.
- Random Opacity
Randomizes the opacity.
- Color Per Particle
Has the color options be per particle instead of area.
- Sample Input Layer
Will use the underlying layer as reference for the colors instead of the foreground color.
- Remplir l'arrière-plan
Fills the area before drawing the particles with the background color.
- Mélanger avec la couleur d'arrière-plan
Gives the particle a random color between foreground/input/random HSV and the background color.