Textur

This allows you to have textured strokes. This parameter always shows up as two parameters:

Textur

Pattern

Which pattern you’ll be using.

Scale

The size of the pattern. 1.0 is 100%.

../../../_images/Krita_2_9_brushengine_texture_05.png
Horizontal Offset & Vertical Offset

How much a brush is offset, random offset sets a new per stroke.

../../../_images/Krita_2_9_brushengine_texture_04.png
Texturing mode

All texture modes affect the alpha channel, with the exception of lightness map and gradient map, which affect the color channels.

../../../_images/Krita_2_9_brushengine_texture_01.png ../../../_images/Krita_4_4_brushengine_texture_lightness_gradient_demo.png

In the following explanations, the sample strokes go from low strength on the left side to high strength on the right side. The top stroke uses a hard brush tip and the bottom one a soft brush tip. On the left side of the strokes there are two non-textured dots, just for comparison sake.

Multiply

Uses alpha multiplication to determine the effect of the texture. Has a soft feel.

../../../_images/multiply.png
Subtract

Uses subtraction to determine the effect of the texture. Has a harsher, more texture feel.

../../../_images/subtract.png
Lightness Map

Neu in Version 4.4.

Applies lightness values of the texture to the paint. Can be used to simulate paper/canvas, or for painting a texture, like reptile skin or tree bark.

../../../_images/lightness_map.png
Gradient Map

Neu in Version 4.4.

Maps gray/lightness values of the texture to the currently selected gradient. Useful for painting textures with multiple colors, like reptile skin, tree bark, stars, etc.

../../../_images/gradient_map.png
Darken

Neu in Version 5.0.

This mode chooses the minimum alpha value between the brush tip and the texture. The effect is as if the texture made holes in the opaque areas of the brush tip.

../../../_images/darken.png
Overlay

Neu in Version 5.0.

The texture is softly applied to the semi-transparent areas of the brush tip. This mode produces a result similar to multiply but allowing for full coverage when high strength values are used.

../../../_images/overlay.png
Color Dodge

Neu in Version 5.0.

This mode produces features with somewhat hard edges on the brush tip by making it more opaque where the texture values are brighter.

../../../_images/color_dodge.png
Burn

Neu in Version 5.0.

This mode produces holes with somewhat hard edges on the brush tip by making it more transparent where the texture values are darker.

../../../_images/color_burn.png
Linear Dodge

Neu in Version 5.0.

Similar to color dodge but the opacity of the brush tip is increased even more.

../../../_images/linear_dodge.png
Linear Burn

Neu in Version 5.0.

The result is similar to burn but with the opacity decreased a bit more. It also is similar to the subtract mode but with the texture inverted.

../../../_images/linear_burn.png
Hard Mix (Photoshop)

Neu in Version 5.0.

This mode produces a result similar to burn or linear burn and allows to obtain full coverage when high strength values are used. The resulting edges are very hard (in fact, aliased).

../../../_images/hard_mix_ps.png
Hard Mix Softer (Photoshop)

Neu in Version 5.0.

This mode tries to emulate hard mix (photoshop) while producing softer, antialiased, edges.

../../../_images/hard_mix_softer_ps.png
Height

Neu in Version 5.0.

This mode is similar to the subtract mode but with a higher range of possibilities when applying the strength. Contrary to subtract, it allows to achieve full coverage with one stroke.

../../../_images/height.png
Linear Height

Neu in Version 5.0.

Same as height but combined with multiply to achieve softer transitions.

../../../_images/linear_height.png
Height (Photoshop)

Neu in Version 5.0.

As the height mode, this mode is similar to the subtract mode but with a higher range of possibilities when applying the strength. Contrary to subtract, it allows to achieve full coverage with one stroke. This mode tries to emulate the height mode present in Photoshop and it only differs from Krita’s height mode on how the strength is mapped in the algorithm. When using a strength value of 0.1 the results are almost identical to the subtract mode with a strength of 1.

../../../_images/height_ps.png
Linear Height (Photoshop)

Neu in Version 5.0.

Same as height (photoshop) but combined with multiply to achieve softer transitions.

../../../_images/linear_height_ps.png
Cutoff policy

Cutoff policy will determine what range and where the strength will affect the textured outcome.

Disabled

Doesn’t cut off. Full range will be used.

Pattern

Cuts the pattern off.

Brush

Cuts the brush tip off.

../../../_images/Krita_2_9_brushengine_texture_02.png
Cutoff

Cutoff is… the grayscale range that you can limit the texture to. This also affects the limit takes by the strength. In the below example, we move from the right arrow moved close to the left one, resulting in only the darkest values being drawn. After that, three images with larger range, and underneath that, three ranges with the left arrow moved, result in the darkest values being cut away, leaving only the lightest. The last example is the pattern without cutoff.

../../../_images/Krita_2_9_brushengine_texture_07.png
Invert Pattern

Invert the pattern.

../../../_images/Krita_2_9_brushengine_texture_06.png

Brightness and Contrast

Neu in Version 3.3.1: Adjust the pattern with a simple brightness/contrast filter to make it easier to use. Because Subtract and Multiply work differently, it’s recommended to use different values with each:

../../../_images/Krita_3_1_brushengine_texture_07.png

Neu in Version 4.4: Neutral Point adjustment:

Neutral Point

Adjust the gray value that is considered neutral in the texture. 0.5 keeps the texture as is; higher values make the texture darker, and lower values make the texture lighter. Works a bit differently from the brightness option, and is mostly useful to adjust existing textures to work well with Lightness Map and Gradient Map modes (though it can have applications with the other two modes).

Strength

This allows you to set the texture to Sensors. It will use the cutoff to continuously draw lighter values of the texture (making the result darker).

Neu in Version 4.4: For Lightness Map and Gradient Map modes, Strength controls how much of the texture is applied compared to how much of the selected paint color comes through.

../../../_images/Krita_2_9_brushengine_texture_03.png