.. meta:: :description: The texture brush settings option in Krita. .. metadata-placeholder :authors: - Wolthera van Hövell tot Westerflier - Scott Petrovic - Peter Schatz - Deif Lou :license: GNU free documentation license 1.3 or later. .. index:: Texture, Patterns .. _option_texture: ======= Texture ======= This allows you to have textured strokes. This parameter always shows up as two parameters: Texture ------- Pattern Which pattern you'll be using. Scale The size of the pattern. 1.0 is 100%. .. image:: /images/brushes/Krita_2_9_brushengine_texture_05.png Horizontal Offset & Vertical Offset How much a brush is offset, random offset sets a new per stroke. .. image:: /images/brushes/Krita_2_9_brushengine_texture_04.png Texturing mode All texture modes affect the alpha channel, with the exception of *lightness map* and *gradient map*, which affect the color channels. .. image:: /images/brushes/Krita_2_9_brushengine_texture_01.png .. image:: /images/brushes/Krita_4_4_brushengine_texture_lightness_gradient_demo.png In the following explanations, the sample strokes go from low strength on the left side to high strength on the right side. The top stroke uses a hard brush tip and the bottom one a soft brush tip. On the left side of the strokes there are two non-textured dots, just for comparison sake. Multiply Uses alpha multiplication to determine the effect of the texture. Has a soft feel. .. image:: /images/brushes/texture_blending_modes/multiply.png Subtract Uses subtraction to determine the effect of the texture. Has a harsher, more texture feel. .. image:: /images/brushes/texture_blending_modes/subtract.png Lightness Map .. versionadded:: 4.4 Applies lightness values of the texture to the paint. Can be used to simulate paper/canvas, or for painting a texture, like reptile skin or tree bark. .. image:: /images/brushes/texture_blending_modes/lightness_map.png Gradient Map .. versionadded:: 4.4 Maps gray/lightness values of the texture to the currently selected gradient. Useful for painting textures with multiple colors, like reptile skin, tree bark, stars, etc. .. image:: /images/brushes/texture_blending_modes/gradient_map.png Darken .. versionadded:: 5.0 This mode chooses the minimum alpha value between the brush tip and the texture. The effect is as if the texture made holes in the opaque areas of the brush tip. .. image:: /images/brushes/texture_blending_modes/darken.png Overlay .. versionadded:: 5.0 The texture is softly applied to the semi-transparent areas of the brush tip. This mode produces a result similar to *multiply* but allowing for full coverage when high strength values are used. .. image:: /images/brushes/texture_blending_modes/overlay.png Color Dodge .. versionadded:: 5.0 This mode produces features with somewhat hard edges on the brush tip by making it more opaque where the texture values are brighter. .. image:: /images/brushes/texture_blending_modes/color_dodge.png Burn .. versionadded:: 5.0 This mode produces holes with somewhat hard edges on the brush tip by making it more transparent where the texture values are darker. .. image:: /images/brushes/texture_blending_modes/color_burn.png Linear Dodge .. versionadded:: 5.0 Similar to *color dodge* but the opacity of the brush tip is increased even more. .. image:: /images/brushes/texture_blending_modes/linear_dodge.png Linear Burn .. versionadded:: 5.0 The result is similar to *burn* but with the opacity decreased a bit more. It also is similar to the *subtract* mode but with the texture inverted. .. image:: /images/brushes/texture_blending_modes/linear_burn.png Hard Mix (Photoshop) .. versionadded:: 5.0 This mode produces a result similar to *burn* or *linear burn* and allows to obtain full coverage when high strength values are used. The resulting edges are very hard (in fact, aliased). .. image:: /images/brushes/texture_blending_modes/hard_mix_ps.png Hard Mix Softer (Photoshop) .. versionadded:: 5.0 This mode tries to emulate *hard mix (photoshop)* while producing softer, antialiased, edges. .. image:: /images/brushes/texture_blending_modes/hard_mix_softer_ps.png Height .. versionadded:: 5.0 This mode is similar to the *subtract* mode but with a higher range of possibilities when applying the strength. Contrary to *subtract*, it allows to achieve full coverage with one stroke. .. image:: /images/brushes/texture_blending_modes/height.png Linear Height .. versionadded:: 5.0 Same as *height* but combined with *multiply* to achieve softer transitions. .. image:: /images/brushes/texture_blending_modes/linear_height.png Height (Photoshop) .. versionadded:: 5.0 As the *height* mode, this mode is similar to the *subtract* mode but with a higher range of possibilities when applying the strength. Contrary to *subtract*, it allows to achieve full coverage with one stroke. This mode tries to emulate the height mode present in Photoshop and it only differs from Krita's *height* mode on how the strength is mapped in the algorithm. When using a strength value of 0.1 the results are almost identical to the *subtract* mode with a strength of 1. .. image:: /images/brushes/texture_blending_modes/height_ps.png Linear Height (Photoshop) .. versionadded:: 5.0 Same as *height (photoshop)* but combined with *multiply* to achieve softer transitions. .. image:: /images/brushes/texture_blending_modes/linear_height_ps.png Cutoff policy Cutoff policy will determine what range and where the strength will affect the textured outcome. Disabled Doesn't cut off. Full range will be used. Pattern Cuts the pattern off. Brush Cuts the brush tip off. .. image:: /images/brushes/Krita_2_9_brushengine_texture_02.png Cutoff Cutoff is... the grayscale range that you can limit the texture to. This also affects the limit takes by the strength. In the below example, we move from the right arrow moved close to the left one, resulting in only the darkest values being drawn. After that, three images with larger range, and underneath that, three ranges with the left arrow moved, result in the darkest values being cut away, leaving only the lightest. The last example is the pattern without cutoff. .. image:: /images/brushes/Krita_2_9_brushengine_texture_07.png Invert Pattern Invert the pattern. .. image:: /images/brushes/Krita_2_9_brushengine_texture_06.png Brightness and Contrast .. versionadded:: 3.3.1 Adjust the pattern with a simple brightness/contrast filter to make it easier to use. Because Subtract and Multiply work differently, it's recommended to use different values with each: .. image:: /images/brushes/Krita_3_1_brushengine_texture_07.png .. versionadded:: 4.4 Neutral Point adjustment: Neutral Point Adjust the gray value that is considered neutral in the texture. 0.5 keeps the texture as is; higher values make the texture darker, and lower values make the texture lighter. Works a bit differently from the brightness option, and is mostly useful to adjust existing textures to work well with Lightness Map and Gradient Map modes (though it can have applications with the other two modes). Strength -------- This allows you to set the texture to Sensors. It will use the cutoff to continuously draw lighter values of the texture (making the result darker). .. versionadded:: 4.4 For Lightness Map and Gradient Map modes, :guilabel:`Strength` controls how much of the texture is applied compared to how much of the selected paint color comes through. .. image:: /images/brushes/Krita_2_9_brushengine_texture_03.png .. seealso:: `David Revoy describing the texture feature (old) `_.