.. meta:: :description: The Particle Brush Engine manual page. .. metadata-placeholder :authors: - Wolthera van Hövell tot Westerflier - Scott Petrovic :license: GNU free documentation license 1.3 or later. .. index:: Brush Engine, Particle Brush Engine .. _particle_brush_engine: ===================== Particle Brush Engine ===================== .. image:: /images/icons/particlebrush.svg A brush that draws wires using parameters. These wires always get more random and crazy over drawing distance. Gives very intricate lines best used for special effects. Options ------- * :ref:`option_size_particle` * :ref:`blending_modes` * :ref:`option_opacity_n_flow` * :ref:`option_airbrush` .. _option_size_particle: Brush Size ---------- Particles How many particles there's drawn. Opacity Weight The Opacity of all particles. Is influenced by the painting mode. Dx Scale (Distance X Scale) How much the horizontal cursor distance affects the placing of the pixel. Is unstable on negative values. 1.0 is equal. Dy Scale (Distance Y Scale) How much the vertical cursor distance affects the placing of the pixel. Is unstable on negative values. 1.0 is equal. Gravity Multiplies with the previous particle's position, to find the new particle's position. Iterations The higher, the higher the internal acceleration is, with the furthest away particle from the brush having the highest acceleration. This means that the higher iteration is, the faster and more randomly a particle moves over time, giving a messier result.