.. meta:: :description: Page about the darken blending modes in Krita: Darken, Burn, Easy Burn, Fog Darken, Darker Color, Gamma Dark, Linear Burn and Shade. .. metadata-placeholder :authors: - Wolthera van Hövell tot Westerflier - Maria Luisac - Reptorian :license: GNU free documentation license 1.3 or later. .. _bm_cat_darken: Darken ------ .. index:: ! Color Burn, burn .. _bm_burn: .. _bm_color_burn: Burn ~~~~ .. only:: non_english .. hint:: This blending mode is called "Burn" in English. A variation on Divide, sometimes called 'Color Burn' in some programs. This inverts the bottom layer, then divides it by the top layer, and inverts the result. This results in a darkened effect that takes the colors of the lower layer into account, similar to the burn technique used in traditional darkroom photography. 1_{[1_Darker Gray(0.4, 0.4, 0.4)] / Lighter Gray(0.5, 0.5, 0.5)} = (-0.2, -0.2, -0.2) → Black(0, 0, 0) .. figure:: /images/blending_modes/darken/Blending_modes_Burn_Gray_0.4_and_Gray_0.5_n.png :align: center Left: **Normal**. Right: **Burn**. 1_{[1_Light Blue(0.1608, 0.6274, 0.8274)] / Orange(1, 0.5961, 0.0706)} = (0.1608, 0.3749, -1.4448) → Green(0.1608, 0.3749, 0) .. figure:: /images/blending_modes/darken/Blending_modes_Burn_Light_blue_and_Orange.png :align: center Left: **Normal**. Right: **Burn**. .. figure:: /images/blending_modes/darken/Blending_modes_Burn_Sample_image_with_dots.png :align: center Left: **Normal**. Right: **Burn**. .. index:: ! Easy Burn .. _bm_easy_burn: Easy Burn ~~~~~~~~~ .. only:: non_english .. hint:: This blending mode is called "Easy Burn" in English. Aims to solve issues with Color Burn blending mode by using a formula which falloff is similar to Dodge, but the falloff rate is softer. It is within the range of 0.0f and 1.0f unlike Color Burn mode. .. figure:: /images/blending_modes/darken/Blending_modes_Easy_Burn_Sample_image_with_dots.png :align: center Left: **Normal**. Right: **Easy Burn**. .. index:: ! Fog Darken .. _bm_fog_darken: Fog Darken (IFS Illusions) ~~~~~~~~~~~~~~~~~~~~~~~~~~ .. only:: non_english .. hint:: This blending mode is called "Fog Darken (IFS Illusions)" in English. Darken the image in a way that there is a 'fog' in the end result. This is due to the unique property of Fog Darken in which midtones combined are lighter than non-midtones blend. .. figure:: /images/blending_modes/darken/Blending_modes_Fog_Darken_Sample_image_with_dots.png :align: center Left: **Normal**. Right: **Fog Darken** (exactly the same as Addition). .. index:: ! Darken .. _bm_darken: Darken ~~~~~~ .. only:: non_english .. hint:: This blending mode is called "Darken" in English. With Darken, the upper layer's colors are checked for their lightness. Only if they are darker than the underlying color on the lower layer, will they be visible. Is Lighter Gray(0.5, 0.5, 0.5) darker than Darker Gray(0.4, 0.4, 0.4)? = (no, no, no) → Darker Gray(0.4, 0.4, 0.4) .. figure:: /images/blending_modes/darken/Blending_modes_Darken_Gray_0.4_and_Gray_0.5_n.png :align: center Left: **Normal**. Right: **Darken**. Is Orange(1, 0.5961, 0.0706) darker than Light Blue(0.1608, 0.6274, 0.8274)? = (no, yes, yes) → Green(0.1608, 0.5961, 0.0706) .. figure:: /images/blending_modes/darken/Blending_modes_Darken_Light_blue_and_Orange.png :align: center Left: **Normal**. Right: **Darken**. .. figure:: /images/blending_modes/darken/Blending_modes_Darken_Sample_image_with_dots.png :align: center Left: **Normal**. Right: **Darken**. .. index:: ! Darker Color .. _bm_darker_color: Darker Color ~~~~~~~~~~~~ .. only:: non_english .. hint:: This blending mode is called "Darker Color" in English. .. figure:: /images/blending_modes/darken/Blending_modes_Darker_Color_Sample_image_with_dots.png :align: center Left: **Normal**. Right: **Darker Color**. .. index:: ! Gamma Dark .. _bm_gamma_dark: Gamma Dark ~~~~~~~~~~ .. only:: non_english .. hint:: This blending mode is called "Gamma Dark" in English. Divides 1 by the upper layer, and calculates the end result using that as the power of the lower layer. Darker Gray(0.4, 0.4, 0.4)^[1 / Lighter Gray(0.5, 0.5, 0.5)] = Even Darker Gray(0.1600, 0.1600, 0.1600) .. figure:: /images/blending_modes/darken/Blending_modes_Gamma_Dark_Gray_0.4_and_Gray_0.5_n.png :align: center Left: **Normal**. Right: **Gamma Dark**. Light Blue(0.1608, 0.6274, 0.8274)^[1 / Orange(1, 0.5961, 0.0706)] = Green(0.1608, 0.4575, 0.0683) .. figure:: /images/blending_modes/darken/Blending_modes_Gamma_Dark_Light_blue_and_Orange.png :align: center Left: **Normal**. Right: **Gamma Dark**. .. figure:: /images/blending_modes/darken/Blending_modes_Gamma_Dark_Sample_image_with_dots.png :align: center Left: **Normal**. Right: **Gamma Dark**. .. index:: ! Linear Burn .. _bm_linear_burn: Linear Burn ~~~~~~~~~~~ .. only:: non_english .. hint:: This blending mode is called "Linear Burn" in English. Adds the values of the two layers together and then subtracts 1. Seems to produce the same result as :ref:`bm_inverse_subtract`. [Darker Gray(0.4, 0.4, 0.4) + Lighter Gray(0.5, 0.5, 0.5)]_1 = (-0.1000, -0.1000, -0.1000) → Black(0, 0, 0) .. figure:: /images/blending_modes/darken/Blending_modes_Linear_Burn_Gray_0.4_and_Gray_0.5.png :align: center Left: **Normal**. Right: **Linear Burn**. [Light Blue(0.1608, 0.6274, 0.8274) + Orange(1, 0.5961, 0.0706)]_1 = (0.1608, 0.2235, -0.1020) → Dark Green(0.1608, 0.2235, 0) .. figure:: /images/blending_modes/darken/Blending_modes_Linear_Burn_Light_blue_and_Orange.png :align: center Left: **Normal**. Right: **Linear Burn**. .. figure:: /images/blending_modes/darken/Blending_modes_Linear_Burn_Sample_image_with_dots.png :align: center Left: **Normal**. Right: **Linear Burn**. .. index:: ! Shade .. _bm_shade: Shade (IFS Illusions) ~~~~~~~~~~~~~~~~~~~~~ .. only:: non_english .. hint:: This blending mode is called "Shade (IFS Illusions)" in English. Basically, the blending mode only ends in shades of shades. This means that it's very useful for painting shading colors while still in the range of shades. .. figure:: /images/blending_modes/darken/Blending_modes_Shade_Sample_image_with_dots.png :align: center Left: **Normal**. Right: **Shade**.