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Japanese Animation Template for Krita

This template is used to make Japanese-style animation. It is designed on the assumption that it was used in co-production, so please customize its things like layer folders according to scale and details of your works.

Basic structure of its layers

Layers are organized so that your work will start from lower layers go to higher layers, except for coloring layers.

Layer Organization.tif

Its layer contents

from the bottom

  • Layout Paper: These layers are a form of layout paper. Anime tap holes are prepared on separate layers in case you have to print it out and drawing undigitally.
  • Layout (Background): These layers will contain background scenaries or layouts which are scanned from undigital drawing. If you don't use them, you can remove them.
  • Key's drafts: These layers are used to draw layouts digitally.
  • Keys: Where you add some details to the layouts and arrange them to draw "keys" of animation.
  • Inbetweening: Where you add inbetweenings to keys for the process of coloring, and remove unnecessary details to finalize keys (To be accurate, I finish finalization of keys before beginning to add inbetweenings)
  • Coloring: (under Inbetweening): Where you fill areas with colors according to specification of inbetweenings.
  • Time Sheet and Composition sheet: It contains a time sheet and composition sheet. Please rotate them before using.
  • Color set: It contains colors used to draw main and auxiliary lineart and fill highlight or shadows. You can add them to palette.

Basic steps to make animation

Key's draft -> assign them into Time sheet (or adjust them on Timeline, then assign them into Time sheet) -> adjust them on Timeline -> add frames to draw drafts for inbetweening if you need them ->Start drawing Keys

Key's drafts.tif

You can add layers and add them to timeline.

Add Timeline 1.tif
Add Timeline 2.tif

This is difference between 24 drawing per second, which is used in Full Animation, and 12 drawing per second and 8 drawings per second, which are used in Limited Animation, on Timeline docker

24, 12 and 8 drawing per sec.tif

This is correspondence between Timeline and Time sheet. "Black" layer is to draw main linearts which are used ordinary lineart, "Red" layer is to draw red auxiliary linearts which are used to specify highlights, "Blue" layer is to draw blue auxiliary linearts which are used to specify shadows, and "Shadow" layer is to draw light green auxiliary linearts which are used to specify darker shadows and other stuff. However, probably you have to increase or decrease these layers according to your work.

Time sheet 1.tif

Finished keys, you will begin to draw inbetweening. If you feel krita is slightly laggy, I recommend you to marge key's drafts and keys and remove unnecessary layers

After finalizing keys and cleaning up unnecessary stuff, add inbetweenings, using Time sheet and inbetweening drafts as reference.

This is its correspondence with Time sheet


If vector function of krita become better, I recommend you to use vector to finalize inbetweening.

If you do coloring in krita, please use Coloring group layer. If you do coloring in other software, I recommend to export frames as .TGA files.


I make this template in 300 dpi because we have to print them to use them in undigital works which still fill an important roles in Japanese Anime Studio. However, if you stick to digital, 150-120 dpi is enough to make animation. So you can decrease its resolution according to your need.

Originally written by Saisho Kazuki, Japanese professional animator, and translated by Tokiedian, KDE contributor.